Arrow Viper Bow
Group 4, number 20 · Drop level 135+ · Max item level 15
Arrow Viper Bow
Damage 116–133 → 166–190
Attack Speed 45
Durability 86
Fairy Elf, High Elf, Muse Elf
Base requirements
- Strength: 36 → 52
- Agility: 171 → 245
Normal to Legendary base values -- the in-game requirement also scales with item level and options.
Can roll with
- Skill: Triple Shot
- Luck
- +Option (up to +16)
- Excellent: Increases acquisition rate of Mana after hunting monsters +Mana/8
- Excellent: Increases acquisition rate of Life after hunting monsters +life/8
- Excellent: Increase Attacking(Wizardry)speed +7
- Excellent: Increase Damage +2%
- Excellent: Increase Damage +level/20
- Excellent: Excellent Damage rate +10%
- Random affixes (up to 6)
- +2–10% Damage
- +2–10% Skill Damage
- +1–5% Critical Damage Chance
- +1–5% Excellent Damage Chance
- +1–5% Double Damage Chance
- +1–5% Ignore Defense Chance
- +2–10 Attack Speed
- -2–10% Mana Cost
- +10–50 Final Damage
- +2–10% Attack Success Rate vs Monsters
- +10–50 Critical Damage
▸ Random drops
- The common drop item group for random items (30 % drop chance) monsters level 135-146 Blood Castle 6: Magic Skeleton 6 (Lv 135)Kalima 6: Illusion of Kundun 6 (Lv 140)Devil Square 7: Dark_Elf (Lv 135)Crywolf Fortress: Balgass (Lv 135), Dark Elf (Lv 135)Kalima 7: Illusion of Kundun 7 (Lv 140), Schriker 7 (Lv 135)Kanturu Event: Maya (Lv 140), Nightmare (Lv 145)Blood Castle 8: Magic Skeleton 8 (Lv 140)Swamp Of Calmness: Shadow Master (Lv 137), Ice Napin (Lv 135)… (14 maps total) group chance 5.000%
▸ From boxes
- Box of Kundun+5 ~100.00%
Approximate. Quests can add drops.